<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Slightly Less Than Average</title>
	<atom:link href="http://www.spraydough.co.uk/wordpress/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.spraydough.co.uk/wordpress</link>
	<description>Fodder for the hardened insomniac</description>
	<lastBuildDate>Mon, 14 Nov 2011 15:27:03 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>Comment on Updatathon Part 1. by Heavy on the Magick Demo Released &#171; Slightly Less Than Average</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=58#comment-103</link>
		<dc:creator>Heavy on the Magick Demo Released &#171; Slightly Less Than Average</dc:creator>
		<pubDate>Mon, 14 Nov 2011 15:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.spraydough.co.uk/wordpress/?p=58#comment-103</guid>
		<description>[...] Slightly Less Than Average Fodder for the hardened insomniac      &#171; Updatathon Part 1. [...]</description>
		<content:encoded><![CDATA[<p>[...] Slightly Less Than Average Fodder for the hardened insomniac      &laquo; Updatathon Part 1. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on History Lesson 1 &#8211; SIM by monkeybot</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=19#comment-8</link>
		<dc:creator>monkeybot</dc:creator>
		<pubDate>Sun, 29 Nov 2009 13:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=19#comment-8</guid>
		<description>heh that takes me back.sim was very formal in my game upbringing.A friend and I did a memory dump of the game and found Josh had put some messages in the game data ,one of them included his phone number,as i was a budding ASM progger i used to phone him up and get info from him.I eventually went to Bristol to visit a few times and he turned out  to be  a very nice and accommodating bloke.his mum even invited me for dinner.Nice bloke.Good time....Ahhhhhh halcyon days.........</description>
		<content:encoded><![CDATA[<p>heh that takes me back.sim was very formal in my game upbringing.A friend and I did a memory dump of the game and found Josh had put some messages in the game data ,one of them included his phone number,as i was a budding ASM progger i used to phone him up and get info from him.I eventually went to Bristol to visit a few times and he turned out  to be  a very nice and accommodating bloke.his mum even invited me for dinner.Nice bloke.Good time&#8230;.Ahhhhhh halcyon days&#8230;&#8230;&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back tracking and back on track by spraydough</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=45#comment-15</link>
		<dc:creator>spraydough</dc:creator>
		<pubDate>Wed, 29 Jul 2009 21:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=45#comment-15</guid>
		<description>Ah, good question. The mini-project is in early stages of development - haha. I got an extra week on my contract so am only doing little bits and pieces at the moment. I&#039;ll have a post up about it next week.</description>
		<content:encoded><![CDATA[<p>Ah, good question. The mini-project is in early stages of development &#8211; haha. I got an extra week on my contract so am only doing little bits and pieces at the moment. I&#8217;ll have a post up about it next week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back tracking and back on track by shaymanjohn</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=45#comment-14</link>
		<dc:creator>shaymanjohn</dc:creator>
		<pubDate>Wed, 29 Jul 2009 18:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=45#comment-14</guid>
		<description>How&#039;s the mini-project going and when is it ready?</description>
		<content:encoded><![CDATA[<p>How&#8217;s the mini-project going and when is it ready?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionless Biker, including &#8216;Where Do We Go From Here?&#8217; by Bob</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=40#comment-13</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 14 Jul 2009 13:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=39#comment-13</guid>
		<description>You know that the crowd on RR are a -very- small percentage of your audience, right, man?

They&#039;re lovely, but I wouldn&#039;t rest my decisions on whether someone on there took notice or not y&#039;know.

Case in point - possible amount of downloads from my last game -on the RR forums- probably around 15/20 or so at a push (note, this wasn&#039;t published on the front page at any point so that&#039;s to bear in mind also). Total downloads to date: somewhere around 8,000.

Just a bit of perspective there for you.

But more than anything, the thing I&#039;d recommend is take absolutely no notice of what anyone else wants. More often than not, they don&#039;t know what they want until they get it.

Do it for you and don&#039;t be dismayed if initially there&#039;s no fireworks. Get it out there - it&#039;ll find the folks who share your tastes or want the same thing.

That&#039;s sorta how it goes.</description>
		<content:encoded><![CDATA[<p>You know that the crowd on RR are a -very- small percentage of your audience, right, man?</p>
<p>They&#8217;re lovely, but I wouldn&#8217;t rest my decisions on whether someone on there took notice or not y&#8217;know.</p>
<p>Case in point &#8211; possible amount of downloads from my last game -on the RR forums- probably around 15/20 or so at a push (note, this wasn&#8217;t published on the front page at any point so that&#8217;s to bear in mind also). Total downloads to date: somewhere around 8,000.</p>
<p>Just a bit of perspective there for you.</p>
<p>But more than anything, the thing I&#8217;d recommend is take absolutely no notice of what anyone else wants. More often than not, they don&#8217;t know what they want until they get it.</p>
<p>Do it for you and don&#8217;t be dismayed if initially there&#8217;s no fireworks. Get it out there &#8211; it&#8217;ll find the folks who share your tastes or want the same thing.</p>
<p>That&#8217;s sorta how it goes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionless Biker, including &#8216;Where Do We Go From Here?&#8217; by spraydough</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=40#comment-12</link>
		<dc:creator>spraydough</dc:creator>
		<pubDate>Tue, 14 Jul 2009 13:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=39#comment-12</guid>
		<description>Ooooh - Or Moon Cresta.......</description>
		<content:encoded><![CDATA[<p>Ooooh &#8211; Or Moon Cresta&#8230;&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionless Biker, including &#8216;Where Do We Go From Here?&#8217; by spraydough</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=40#comment-11</link>
		<dc:creator>spraydough</dc:creator>
		<pubDate>Tue, 14 Jul 2009 13:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=39#comment-11</guid>
		<description>Aye, agreed, but it&#039;s drumming up the enthusiasm to put finger to keyboard again that will be the more difficult part of that excersise. I&#039;d not considered Galaxians though...</description>
		<content:encoded><![CDATA[<p>Aye, agreed, but it&#8217;s drumming up the enthusiasm to put finger to keyboard again that will be the more difficult part of that excersise. I&#8217;d not considered Galaxians though&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionless Biker, including &#8216;Where Do We Go From Here?&#8217; by shaymanjohn</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=40#comment-10</link>
		<dc:creator>shaymanjohn</dc:creator>
		<pubDate>Tue, 14 Jul 2009 12:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://spraydough.wordpress.com/?p=39#comment-10</guid>
		<description>Bad (but not entirely unexpected) news. Personally I think it would be a good idea to pick a project which you could reasonably expect to finish in (say) a few weeks.

Something like Space Invaders (OK that&#039;s my baby) - but there are plenty more out there which would attract some proper retro interest: Galaxians? Scramble (again one of my favs), Asteroids, Defender? Pacman?

You will learn an awful lot from what at first glance appear to be relatively simple (but turn out not to be), you get the graphics done for you (and sound), and you get a ready made fan base, hence keeping YOU interested whilst you&#039;re doing it.

After that - port it to other hardware. Best way to learn a different platform is to convert one of your own remakes...</description>
		<content:encoded><![CDATA[<p>Bad (but not entirely unexpected) news. Personally I think it would be a good idea to pick a project which you could reasonably expect to finish in (say) a few weeks.</p>
<p>Something like Space Invaders (OK that&#8217;s my baby) &#8211; but there are plenty more out there which would attract some proper retro interest: Galaxians? Scramble (again one of my favs), Asteroids, Defender? Pacman?</p>
<p>You will learn an awful lot from what at first glance appear to be relatively simple (but turn out not to be), you get the graphics done for you (and sound), and you get a ready made fan base, hence keeping YOU interested whilst you&#8217;re doing it.</p>
<p>After that &#8211; port it to other hardware. Best way to learn a different platform is to convert one of your own remakes&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mouldy Old Dough by Henry</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=18#comment-7</link>
		<dc:creator>Henry</dc:creator>
		<pubDate>Fri, 10 Apr 2009 11:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.spraydough.co.uk/?p=18#comment-7</guid>
		<description>Be interested to see the 3 games. Was it you who had a go at Sim (BBC game) as well? Thought I remembered the name. 

I occasionally start work on a remake (eg: Repton of all things) but nothing beyond square one/two yet:)</description>
		<content:encoded><![CDATA[<p>Be interested to see the 3 games. Was it you who had a go at Sim (BBC game) as well? Thought I remembered the name. </p>
<p>I occasionally start work on a remake (eg: Repton of all things) but nothing beyond square one/two yet:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bollblocks by Spraydough</title>
		<link>http://www.spraydough.co.uk/wordpress/?p=16#comment-5</link>
		<dc:creator>Spraydough</dc:creator>
		<pubDate>Thu, 23 Oct 2008 20:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.spraydough.co.uk/?p=16#comment-5</guid>
		<description>Aye, Sam&#039;s curries truly rock</description>
		<content:encoded><![CDATA[<p>Aye, Sam&#8217;s curries truly rock</p>
]]></content:encoded>
	</item>
</channel>
</rss>

